Let’s have a look on what happened during the last 7 days.

Equipment Screen Concepts

The equipment screen is still in experimental phase and therefore has just functional graphics. This is the second version I’ve made so far:

Nordenfelt Equipment Screen Concept, Version 2

The list of available equipment is listed on the right panel. Buying and equipping the ship is done on the left panel. Everything works but it’s not as intuitive and fluent as it should be. More tweaking needed.

Live Positioning GUI Parts in Editor Mode

GUI part positions are hard-coded in Nordenfelt. This is quite bothersome when trying out different layouts. Therefore I’ve added the possibility to drag around GUI parts using the right mouse button.

Graphics Offset Bug Fixed

This was an interesting one, only visible at low frame rates. E.g. the player ship and its shield where out of sync when it was moved vertically.

Started Enemy Design

As mentioned here I’m working on replacing test graphics. The “first” model in progress, top to bottom:

Example Sketch to Model

More to come.

Made Machine Exhaust Definitions Data-Driven

Due to the steampunk setting there will be many exhausts blowing out steam and smoke. Their definition is data-driven now and can be set in the corresponding XML files.

That’s it for the first regular entry in the dev log series. See you next Wednesday for dev log 2.

In the meantime feel free to subscribe to Nordenfelt’s RSS feed or follow me on Twitter at @black_golem.

Cheers,
Thomas