Nordenfelt 0.10 Released

Nordenfelt 0.10 is out.

new equipment Doppler Bomb new equipment Tesla Exa

The changes:

  • added statistics at level ends
  • added perfect play achievement
  • added equipment Doppler Bomb
  • added equipment Bots II
  • added equipment Tesla Exa
  • removed equipment locks in demo

Download the demo or get the whole game at www.nordenfelt-thegame.com or from Desura.

Cheers,
Thomas

P.S.: Get real-time updates via Twitter feed @nordenfeltgame.

Nordenfelt 0.9 Released

A quick update: Nordenfelt 0.9 is out.

The changes:

  • updated level layouts
  • simplified the level generator
  • disabled auto aim system switch
  • added linear level progress, no more random level access
  • added score points for collected charge symbols

Download the demo or get the whole game at www.nordenfelt-thegame.com or from Desura.

Cheers,
Thomas

P.S.: Get real-time updates via Twitter feed @nordenfeltgame.

After a weekend filled with talks about the future I finally decided for a release date for Nordenfelt.

Nordenfelt will be out on December 15th, 2014.

Nordenfelt coming on 15th December, 2014

After more than 4 years of development there is no excuse for procrastinating any longer. In December the game will be out in version 1.0, however it will look, play and sound like then.

Cheers,
Thomas

Nordenfelt 0.8 Released

The Deep Web is a part of the Internet which can’t be indexed by search engines. Examples of not-indexable resources are private websites (password-protected) or dynamic content. Google, Bing and other crawler bots just can’t get there.

Why am I telling you this? Today Nordenfelt got updated to version 0.8, yet the changes aren’t obvious. This is because only the final boss got (massively) improved. It now has one more combat form and several more attack patterns.

final boss - phase 2

Try to go to the very end. Download the demo or get the whole game at www.nordenfelt-thegame.com or from Desura. I’m curious who has the guts to beat the final boss. :)

Now, on to Nordenfelt 0.9!

Cheers,
Thomas

P.S.: Get real-time updates via Twitter feed @nordenfeltgame.

Nordenfelt 0.7 Released

Welcome back!

For nearly a year this blog was quiet. If you want to know why, please read about the reasons here.

But I don’t want to talk about the past. The present is much more interesting…

Nordenfelt 0.7 Released

This is an excerpt from the change log:

  • added final boss
  • added level type desert
  • added equipment Omega Weapon and Auto-Aim System
  • added play analytics (player gets asked for permission)
  • (re-)added score system
  • replaced “level items” by “tech tree points” for unlocking equipment
  • primary weapon levels no longer need to get unlocked
  • player ship moves slower while shooting

I’m curious what percentage of players will allow the game to send information about their play behavior. The data is anonymous and only for reasons of game improvement. Nevertheless, people have the fear of being spied out. Therefore, enabling the analytics module is just for the brave. ;)

Screenshots

Download the demo or get the whole game at www.nordenfelt-thegame.com or from Desura.
There’s nothing more to say, just a pile of tasks left to tackle for Nordenfelt 0.8.

Cheers,
Thomas

P.S.: Get real-time updates via Twitter feed @nordenfeltgame.

Nordenfelt Dev Log 43

The Nordenfelt demo got its overdue update. The last version 0.5.3 dated back to 2011. So it did no longer represent the current development state.

Level 4

Right now I’m working on a desert-themed level. It’s quite tough to make an interesting background which mainly consists of sand and rocks.

However this area will develop I won’t spend too much time struggling with it initially. Gameplay is more important than fancy backgrounds. Regardless if it doesn’t look that good I’ll switch to expanding the tech tree tomorrow.

Tech Tree

As stated above the next task is expanding the tech tree. It’s structure should influences the way how you can play the levels. E.g. some enemy types are immune to the primary weapon. So you have to unlock the right equipment to wipe them out. This is the basic idea which I’m going to refine within the next days.

Cheers,
Thomas

It’s happening: Nordenfelt will be available on Desura on 9th of July.

The release was planned earlier but I made a mistake. I decided to add a new level boss while the latest version has been in Desura review. As soon as the initial boss draft moved across the screen I felt the urge to include it in the release. So be it. God knows why my rational brain did not intervene: “A new boss? Fella, you know this will delay everything for 3 weeks, don’t you?”.

Delay, delay, delay – it happens every once in a while.

Anyways, 9th of July is the day:

Desura Digital Distribution

The following stuff bears the blame for “being late”:

New Level Boss

The new flying warship level boss is a larger-than-screen enemy. You have to blow it up section by section:

flying warship

This boss introduced a crucial part in shmup design: scriptable bullet patterns. Patterns help players to memorize attack forms and let them come up with canned tactics how to dodge bullets.

(Not so) New Equipment

Also the Tesla gun got revived (first mentioned here):

tesla gun

This unlockable equipment is great when broad swarms of enemies enter the screen. Flashes of electrical discharge span over close neighbors. This way you can blow up whole flocks with less movement. Quite helpful when the screen gets littered with bullets.

Cheers,
Thomas