Drop Shadows 0.1
Posted by hermitCDec 20
Currently I’m adding drop shadows to flying objects. What I like the most here is its scalability, as I’ve written about here. Shadows can be everything from simple black circles to realistically casted, semi-transparent drop shadows. To get started I’ve implemented the former:
Further versions could be blurred circles with different radii, depending on their casters sizes. The best quality would be shadows exactly derived from the objects, blurred and displaced depending on flight height and shape-changing according to their casters states. I want to keep it as simple as possible yet matching the overall graphics style. The effort ramps up quickly.
Cheers,
Thomas
3 comments
Comment by tehlexx on December 22, 2010 at 7:28 pm
i like it how the sun manages to shine from three different directions at once 😉
Comment by hermitC on December 22, 2010 at 7:49 pm
Nordenfelt’s planet has three suns!
Just kidding, it’s an update bug which delays some shadow position calculations by one frame. Anyway, it’s interesting how detail-aware people are. The idea of mousy secret hints pops up in my mind 🙂
Comment by tehlexx on December 23, 2010 at 12:02 pm
I don’t know if I would have noticed in game, while focusing on shooting the baddies, but since I was looking closely to the screenshot to admire the shadows…