{"id":1076,"date":"2012-04-03T23:20:44","date_gmt":"2012-04-03T21:20:44","guid":{"rendered":"http:\/\/www.nordenfelt-thegame.com\/blog\/?p=1076"},"modified":"2012-04-03T23:20:44","modified_gmt":"2012-04-03T21:20:44","slug":"nordenfelt-dev-log-33","status":"publish","type":"post","link":"http:\/\/www.nordenfelt-thegame.com\/blog\/2012\/04\/03\/nordenfelt-dev-log-33\/","title":{"rendered":"Nordenfelt Dev Log 33"},"content":{"rendered":"<p>Already 2 months passed since the last dev log entry? I can&#8217;t remember climbing in a flux-capacitored DeLorean &#8230;<\/p>\n<p>Whatever. Let&#8217;s have a look what happened since begin of February.<\/p>\n<h3>Finished Music<\/h3>\n<p>The game&#8217;s soundtrack is finished so far. Because there&#8217;s just one level yet there will be more work to do. Nevertheless, finding appropriate tracks isn&#8217;t that easy. 99% of stock site tracks simply don&#8217;t fit the dynamics of the game. So it took quite some time to find the current compilation.<\/p>\n<h3>Time System<\/h3>\n<p><a href=\"http:\/\/www.nordenfelt-thegame.com\">Nordenfelt <\/a>got a time distorting system which can scale the effective time flow. There&#8217;s a factor for scaling frame times which is usually set to 1. If the game should run faster, e.g. for testing purpose to reach a specific point in the game immediately, this factor can be set to any value &gt;1. Slowdowns can be caused with values &lt;1. Logically pausing can be done with a factor equal to zero. The only thing I&#8217;m not sure about is if negative factors work as well &#8230;<\/p>\n<h3>Released Nordenfelt 0.5.3, Silently<\/h3>\n<p>Version 0.5.3 was published in the <a href=\"http:\/\/forums.blackgolem.com\">preorder forum<\/a>. I did not shout it from the rooftops because there were no real gameplay changes since 0.5.2. I&#8217;ve just finished details like explosions and audio, nothing game-changing.<\/p>\n<p>Now I&#8217;m busy working on new level content and fresh equipment, the game&#8217;s essence so to speak. An equipment type already available but far from ripe is the Tesla weapon:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.nordenfelt-thegame.com\/resources\/screenshot7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.nordenfelt-thegame.com\/resources\/screenshot7.jpg\" alt=\"\" width=\"360\" height=\"270\" \/><\/a><\/p>\n<p>For future level work I&#8217;ve decided to cut back graphical complexity and go for reusable tiles and segments. This idea is quite old as the left of the following two screenshots from 2010 illustrates:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-content\/uploads\/2010\/09\/compare_version_01_02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Comparison Versions 0.1 and 0.2\" src=\"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-content\/uploads\/2010\/09\/compare_version_01_02-300x140.jpg\" alt=\"Left half of image shows version 0.1, right half shows coming version 0.2\" width=\"300\" height=\"140\" \/><\/a><\/p>\n<p>I&#8217;m not sure what exactly distracted me from following the tile concept. Most likely the urge for boundless creativity was the reason. Nearly two years later I know that boundaries are your friends. They coerce you to not expand artistically ad infinitum.<\/p>\n<p>Time to meet finitude.<\/p>\n<p><strong>Cheers,<br \/>\nThomas<\/strong><\/p>\n<p><em>PS: Just to remind you about the <a title=\"Follow @nordenfeltgame\" href=\"http:\/\/twitter.com\/nordenfeltgame\">@nordenfeltgame<\/a> Twitter feed. Feel free to follow and get dedicated info about what&#8217;s going on at the the Nordenfelt development front.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nordenfelt Dev Log 33: released version 0.5.3<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56,36,44],"tags":[],"class_list":["post-1076","post","type-post","status-publish","format-standard","hentry","category-dev-log","category-graphics-2","category-release"],"_links":{"self":[{"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/posts\/1076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/comments?post=1076"}],"version-history":[{"count":30,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/posts\/1076\/revisions"}],"predecessor-version":[{"id":1106,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/posts\/1076\/revisions\/1106"}],"wp:attachment":[{"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/media?parent=1076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/categories?post=1076"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.nordenfelt-thegame.com\/blog\/wp-json\/wp\/v2\/tags?post=1076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}