Here comes this week’s dev log message, delayed by a deity:

Everything’s set up and running. Just the store activation is pending. Fingers crossed it will be done within the next few hours.
The last days were pure crunch time. Much work was done and I’m tuckered out now. I don’t want to list all the work details here. Instead I tell you a little story …
The funniest incident during the 0.5 release adventure was that I was cut off from the Internet just before release. Yesterday my father’s ISP (which I’m using ’cause I still have no own net – customer support in Austria seems to be stuck in officialdom: “Why hurry?”) halted our connection. A billing problem made them cut the line immediately. Everything for releasing Nordenfelt 0.5 was set up and ready to go but the final steps could not be done offline. GREAT! Some god presumably pointed at me and told his buddies: “Today we hoax this guy!”
Now (1am in the morning) I’m sitting in our local youth center (which has Internet) and write these day-concluding lines. Even if any deity tried to mess around with me I just can say:
It was important for me to meet this milestone before this weekend, just for B.O.C. Murphy’s law came true again but good preparation made it fizzle out.
Nordenfelt versus deity: one to nothing
Cheers,
Thomas
Filed under:
Dev Log, Release
I’ve just added a 3d product box to the upcoming sales page:

Drawing this box was really fun, more than drawing game assets. Am I in the wrong business? I don’t think so because coding is even more fun. Sadly the last line of code was several weeks ago. Those were the days … Sigh.
Cheers,
Thomas
Here is the new Nordenfelt dev log entry for this week.
Final Level Segment: Dam
I’m working on the last segment of level 1 at the moment. It’s a huge dam where turrets will align and gun boats will cruise. It’s current 3d model revision looks like this:

Preparing Nordenfelt Presales
I’ve set myself a goal:
Presales will start early in September!
Therefore I did some research and design work for the new landing page of www.nordenfelt-thegame.com. It’s quite a prickly affair because look and feel will have impact on sales. Aside this there is much more to do before presales can start …
Goal-Driven Schedule
I’ve updated the time schedule and made it goal-driven and the features more prunable. Up to now too many of them could hardly be omitted. Further the features themselves became more scalable. Imagine sub-features of features, recursive so to speak.
I think the presales start in September is the most interesting point in this list. Nordenfelt 0.4 is quite dated now (February 2011). Presales will start with the new version 0.5.
Stay tuned for further details about the presales via RSS feed or Twitter at @black_golem.
Cheers,
Thomas
Filed under:
Dev Log, Graphics