Nordenfelt Dev Log 18

Here is the new entry in Nordenfelt‘s weekly development log.

Website Improvement

The Nordenfelt website got some important navigational buttons underneath the logo. It’s good advice to present the most important stuff above the fold.

Further on the page’s content was streamlined to a one-column layout. Now there’s no more distracting content beside the main message.

Google Analytics Code Struggle

Some days ago I became aware that Google now provides asynchronous tracking code. Thus I decided to update and improve all my website tracking. After installing the new code tests showed that event tracking (e.g. showing screenshots or clicking outbound links) is not as reliable as it seems. At one time it works, at another it doesn’t (testing the same link). Until now I could not find an answer for this on the net. Do you have a clue?

Squinting at Porting to Linux

Just out of curiosity I fired up Ubuntu and had a short look on porting Nordenfelt to Linux. The game was built with portability in mind so it should not be that hard to do it. The only problem is that I’m a Linux noob. It would take quite some time to port and test Nordenfelt on this platform. And finally there’s this fine excuse: Wine.

Version 0.5.1 is Coming Soon!

The next version is just around the corner and the corner’s imprint reads:

16th of September

Nordenfelt 0.5.1 will be preorder-only and will include the new equipment shop. Buying and improving your arsenal of weapons will be vital for scoring high.

That’s it for this week. Thanks to all the nice people who already decided to preorder Nordenfelt. You rock!

As ever feel free to subscribe to Nordenfelt’s RSS feed or follow me on Twitter at @black_golem. New insights every Wednesday.

Cheers,
Thomas

Nordenfelt Dev Log 14

A new Wednesday, a new dev log entry.

This week rushed by as if it was just a single day. Most of the time I was setting up the upcoming sales page. There isn’t much to show yet, so …

Wait! There is something I can show you. I’ve spent a day and the following night on the game’s title screen. There were some odd drafts in the beginning but I think it became quite good in the end. Have a look at the drafts in chronological order, starting left top:

As ever feel free to subscribe to Nordenfelt’s RSS feed or follow me on Twitter at @black_golem. New insights every Wednesday.

Cheers,
Thomas

Nordenfelt Dev Log 12

A new entry in the weekly development log for Nordenfelt.

This week was also spent on the new homepage. It’s my first graphics-heavy website so it’s uncharted waters for me. As the proverb goes:

Every beginning is hard.

In this case the beginning is way more long (two weeks by now) than hard. Hard and long … Beavis and Butthead come to my mind. :)

In the upcoming week I’ll tackle the game itself again. It will be either some GUI refinement or level asset work. We will see … next Wednesday.

Cheers,
Thomas