Nordenfelt Dev Log 43Posted by hermitC
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Right now I’m working on a desert-themed level. It’s quite tough to make an interesting background which mainly consists of sand and rocks.
However this area will develop I won’t spend too much time struggling with it initially. Gameplay is more important than fancy backgrounds. Regardless if it doesn’t look that good I’ll switch to expanding the tech tree tomorrow.
As stated above the next task is expanding the tech tree. It’s structure should influences the way how you can play the levels. E.g. some enemy types are immune to the primary weapon. So you have to unlock the right equipment to wipe them out. This is the basic idea which I’m going to refine within the next days.