First of all I want to thank everybody who provided feedback for Nordenfelt 0.4. The overall response was quite positive.

One important lesson I’ve learned from feedback so far is that tastes are different. This fact makes evaluating replies sometimes difficult. Finally it is important to have an own position and learn which opinions can and should be ignored. Otherwise there is little chance to get such a project done.

Anyway, thanks to all of you. I’m appreciating the effort you expended in testing my game. Thanks a lot!

Death of the Demo

Version 0.4 was an important milestone. It marked the end of the engine demo phase. Nearly a year of writing the engine was too long for my taste. This experience belongs to the category “if I only had known…”. In case of a sequel of Nordenfelt I’ll exploit this engine as much as I can. That should distribute last year’s effort over one more project. But that’s all still up in the air.

The next few months are dedicated to making the game itself. Thrilling times ahead.

Core Mechanics

After collecting and evaluating all 0.4 feedback from different sources I started designing the core mechanics for the game. By core I mean irrevocable features and rules. It’s quite hard to decide which of the many ideas should be set in stone. Finally it’s good advice to go with mechanics players are familiar with. Therefore I’ve fixed the following points:

Rank System

Many shoot ’em ups have a rank systems. It can be imagined as some kind of automatic difficulty adjustment. For example when the player beefs his/her weapon up to a high level the enemies start to get angrier, faster and stronger. This way the player is kept challenged. Experienced players exploit the rank system by keeping their equipment levels low. There are many more aspects in the game which influence the rank system. Figuring out what affects the rank is essential for beating the game as well as the highscore.

Score Hunt

This should be self-explanatory: get the best score, on your machine or online.

Equipment Selection

There will be a few types of equipment like bombs or bots which can be used for strategical play. Each game level is different and therefore should be tackled with appropriate equipment.

Upgrading Equipment

Equipment can be upgraded throughout the levels. This makes your ship stronger but also affects the rank (speak difficulty). Only equipment mounted on your ship will be upgraded in levels. Therefore you have to choose wisely what to take with you in each level.