A Step Closer to Steampunk
Posted by hermitCFeb 1
I’m deep into GUI graphics these days. Get a brief glimpse over my sholder while I’m wearing my artist hat:
This is a partial screenshot of the options screen. IMO it’s a step closer to steampunk then everything else done before. My gut feeling tells me I’m on the right track.
That’s all. Blogger hat off, artist hat on.
Blogger hat on:
tehlexx pointed out that some details did not fit the overall quality. The problems were obvious but I could not see them from inside the Matrix. You lose the feeling for such stuff when you spend too much time at the backend of a game. Thanks to tehlexx mentioning the issues.
Fixing the issues was rather easy: simply turning off blur, touching up the “beauty spot” and replacing the polygonal pointer with a prerendered clock hand sprite inclusive shadow casting:
Blogger hat off, artist hat on. Changing hats starts to gall my temples… 🙂
Cheers,
Thomas
2 comments
Comment by tehlexx on February 1, 2011 at 12:07 pm
the needles need some anti-aliasing (or moar resolution). then again, some of the text in the gauges seems a bit blurry (the ‘s’ in “yes”).
also the black little dot that all the gauges share interferes a bit with the 1 of the 16-bit color depth.
pedantic hat off. 😉
Comment by hermitC on February 1, 2011 at 2:41 pm
Good points, primarily because they are easy to fix. 🙂
Graphics are a wonderful thing to get stuck forever.